Villages are very important to your survival world. Villages are structures that spawn in plains, taigas, snowy tundra, snowy taiga, meadows, deserts, savannas, and islands.
Villages have houses and paths that connect the houses. Around the center, is a meeting point of some sort. Meeting points have bells. Most houses have beds and doors. Some houses have blast furnaces, smithing tables, grindstones, stonecutters, fletching tables, cartography tables, looms, brewing stands, cauldrons, smokers, and barrels.
Villagers have jobs. Armorers use blast furnaces, tool smiths use smithing tables, weapon smiths use grindstones, stone masons use stonecutters, fletchers use fletching tables, cartographers use cartography tables, shepherds use looms, clerics (priests) use brewing stands, leatherworkers use cauldrons, butchers use smokers, and fishermen use barrels. Villagers will actively use these as their workstations.
All of these villagers trade items for emeralds. The more you trade to a villagers, the higher level they are, and at high levels, villagers trade better stuff. If a villager has not been leveled up at all, it might change jobs if it can't find its job block or the block is broken.
Villagers also have iron golems to protect them. Iron golems are passive mobs. If you attack a villager or the golem, it will go after you. Golems will also attack hostile mobs. Here's the reasoning for iron golems: Microsoft has claimed that villagers are too lazy to bother fighting, so they hired golems. Iron golems can be made with 4 iron blocks and 1 carved pumpkin. Place the iron in a T-shape, make sure it's not laying down, and put a carved pumpkin on top.
If you want to have a nice village, put a fence around it and light up the inside so no mobs kill your villagers.
In all, villagers are lazy and greedy for emeralds. Seriously! 32 rotten flesh for 1 emerald! rip-off! But villagers are still worth trading with. Not only can you get good stuff, but trading gives you XP.
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